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Asset Types & Creation Methods

The assets on ambientCG were created using a number of different methods. You can filter them using the dropdown menu.

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Asset Types

Type Description Example
Material (PBR) A material with PBR maps.

 

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Atlas (PBR) A set of individual objects contained in a single material.

 

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Decal (PBR) A decal that can be applied on top of other materials.

 

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Photo Texture (Plain) A plain photo texture without PBR maps.

 

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Substance A packaged Substance graph. Can be played in Substance Player or other compatible software.

 

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HDRI

An unclipped spherical (equirectangular) panorama which can be used to quickly create intricate lighting scenarios.

 

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3D Model

A 3D model.

 

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Terrain

A piece of terrain which can be used to quickly build landscapes.

 

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Creation Methods

Method Description Example
Approximated The material has been approximated from just a color map. image-1653119548066.png
Photogrammetry The material’s displacement map was created using photogrammetry.


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Procedural The material was created fully procedurally - usually in Substance Designer.


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Multi Angle Lighting

The material was created using multi-angle approximation. By shining light on a surface from different angles it is possible to create a height profile. This is usually done for leaves.


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Plain Photo

Just a plain photo, no further material processing was done. This is usually used for backdrops.


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Stitched HDRI

An HDRI environment that was stitched from numerous photos.


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Stitched HDRI (Edited)

An HDRI environment that was stitched from numerous photos with additional heavy processing, like "cleaning" the horizon and removing the bottom half.


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3D Photogrammetry

This asset is a 3D model that was created using photogrammetry.


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