Asset Types & Creation Methods
The assets on ambientCG were created using a number of different methods. You can filter them using the dropdown menu.
Asset Types
Type | Description | Example |
Material (PBR) | A material with PBR maps. |
|
Atlas (PBR) | A set of individual objects contained in a single material. |
|
Decal (PBR) | A decal that can be applied on top of other materials. |
|
Photo Texture (Plain) | A plain photo texture without PBR maps. |
|
Substance | A packaged Substance graph. Can be played in Substance Player or other compatible software. |
|
HDRI |
An unclipped spherical (equirectangular) panorama which can be used to quickly create intricate lighting scenarios. |
|
3D Model |
A 3D model. |
|
Terrain |
A piece of terrain which can be used to quickly build landscapes. |
|